Warehouse dashboard remade as a strategy-game interface Someone used Opus 5.5 to turn a warehouse dashboard into something that looks like a strategy game Credits: @DilumSanjaya@RoundtableSpace
Minecraft mechanics running inside Cyberpunk 2077 WHAT THE FUCK AM I LOOKING AT?! That is actual Minecraft TNT exploding inside Cyberpunk 2077. And somehow… the TNT is the least insane part. Opus 5.5 didn’t make Cyberpunk look like Minecraft. It shoved Minecraft’s actual game mechanics into Cyberpunk. Blocks. Inventory. Hotbar. Hearts. Hunger. Bows. Fall damage. All running inside Night City. → Place and break blocks anywhere → Blow up TNT and send cars flying → Mine through buildings and walk through the holes you create → Swap your Minecraft hotbar during combat → Take fall damage from the Minecraft system → Watch Cyberpunk’s rain continue falling onto your new blocks And here's the truly ridiculous part: Cyberpunk doesn’t even know Minecraft exists. Its own systems keep running while Minecraft runs on top of them. Two games. Two rule sets. One world. And Opus 5.5 apparently achieved this by reading Cyberpunk’s binary directly with no source code, no documentation, and no official modding API. It didn't just modify the game. **It reverse-engineered enough of the game to teach another game how to live inside it.@mdaman010
Browser game prototype using generated 3D models Trying something new with Opus 5.5 Created the models with Tripo AI. Then told Opus to build a game prototype with them. The result is pretty good for starters.@xikhar
Interactive island world built mostly from plain-English prompts $1,874 in Opus 5.5 tokens. Roughly 2 hours. An interactive island built mostly with prompts like “add this” and “make it better.” Birds dive, crabs burrow, cloth moves in the wind. Reportedly 60+ FPS at 1440p. Still buggy, but that’s a lot of world from plain English.@deweytn
Minecraft running inside Cyberpunk 2077 as a full gameplay mod this is f*cking absurd that is real minecraft tnt going off inside cyberpunk 2077, and it is the least impressive thing in this mod opus 5.5 ported all of minecraft into it. not the look. the game. blocks, inventory, hotbar, hearts, hunger, bow, damage. all of it running inside cyberpunk. • the world > place and break blocks anywhere > tnt that throws cars and leaves the ground broken behind it > mine through a wall and walk into the room on the other side • the player > full inventory and a hotbar you swap mid fight > health hearts and hunger hearts sitting on top of the game's own hud > bow in your hands, fall damage under your feet • the part that gets skipped > cyberpunk never finds out. its own rain still lands on the blocks > break the ground open and it stays open, the world keeps running on top of a hole > two rule sets in one world, neither one aware of the other opus 5.5 did this by reading the game's own binary. no source, no docs, no modding api. it did not learn cyberpunk it learned how to read a game@Roxx_0x
AI decision Snake game with three competing models You'd think an AI would turn when the option says THE SNAKE DIES. Three new decision AIs. One game of Snake. Amazon Strands Decider 2B. Cloudflare Clef-flash. Perplexity pplx-decider. One of them keeps crashing into the thing it was just warned about. Every move is a real call to the model. Every option tells it what's there. Game, snakes and video. All code, written by Claude Opus 5.5.@bubosees
RuneScape and Mario Kart mashup video Runescape + Mario Kart (made with Claude Opus 5.5) Share your ideas, I'm cooking more@zawiasa
Drivable Mars valley driving demo with code-made assets One reference image by @martianprompts → a drivable demo. Every pixel and every sound here is code. Zero downloaded assets. Mars, green: you take a GT down the hill into a valley between red cliffs. Drive it: Car, terrain, trees, buildings, engine sound — all code, zero downloaded assets. Built with Claude Opus 5.5: 42 sessions, 23h 42m active, +10.5k lines, ~$259 at API pricing. #threejs #tsl #opus@AndreiProvkinmars-gt.vercel.app
Red Dead Redemption mod inside Battlefront II Codex + Opus 5.5 put Red Dead Redemption into Battlefront II. Arthur Morgan now replaces Han Solo with his model, textures, Cattleman Revolver, RDR2 gunshots, UI, and 274 actual Arthur voice lines mapped across Han’s dialogue. Opus did essentially the entire mod, while Codex was mostly used to research what was technically possible. We even got a functional lasso ability working - enemies get pulled toward Arthur, tackled/pinned, and the gameplay logic works correctly. The annoying part is that after 6 hours we couldn’t get Opus to get the rope itself to render visually, so right now all we see is a stormtrooper get violently yanked toward Arthur by an invisible lasso In collaboration with @Angaisb_@ChrisGPT
Playable Super Smash Bros. Melee fighter trailer @Geno4smash I have some news for you... Geno as a fully playable, brand-new fighter in SSBM; github link in comments! Built with Claude Opus 5.5, doldecomp, and love for one of the greatest games ever made over the course of a week. Trailer filmed entirely in-engine.@BishPlsOk
Browser-playable Three.js VFX ability demo Combining Opus 5.5 with the harnass has allowed for VFX to be quite trivial. We asked it to create genshinlike abilities and this is the result. I'm amazed by the quality. Mind you this is playable in the browser Three.js Gaming is truly solved!@GamefxAIgamefx.ai
Fully interactive universe simulator with stars, galaxies, and black holes universe simulator built with opus 5.5 every single star, galaxy and black hole we know, everything is fully interactable took 4 weekly limits on 20x max plan using ultracode and model cooked hard really impressed by what current models can do, now imagine how good fable 5.5 will be explore here:@notjaziiuniversesimulator.org
Dragon gameplay concept in a fantasy game scene I asked Opus 5.5 to watch House of the Dragon. And Imagine what playing a dragon in a game would look like using those references. This is what it came up with... I'm mind blown.@GamefxAI
Indie game called Squishy Studio Squishy Studio is a game that I made on Opus 5.5 5.5 has been most helpful for: 1. Speed. With 5.5, I can run prompts on high effort instead of ultracode and it builds my stuff way faster with better code 2. Cost. With 5.5, my weekly usage never gets filled which is very helpful because the days of Fable taking away all of my usage in one prompt are now gone 3. Video Gen. 5.5 is REALLY good at one shotting ads, videos, or any moving picture and it is a must have if you are building an ad for your site. (I have all of my videos on ) 4. Code. 5.5 is able to code entire sites, games, and more to the highest degree ever know to vibecoding in singular prompts. If you haven't checked it out, I would highly recommend asking it to build you a site, game, or video. You WILL be amazed@AugustCastilIoguscastillo.com
Spawn 3 agents with identical prompt (randomness will have to do), each not looking at each others work. Each creating a sample scene for an RPGMaker / SNES style top down RPG. Extremely nice and atmospheric, fantasy world with remnant singularity ruins (not cheesy, realism-oriented, thoughtful). Anime style characters. As HTMLs.@latentmoss
Game prototype combining League of Legends and Dragon Ball FighterZ I asked Opus 5.5 to reverse engineer League of Legends And Dragonball FighterZ combine them and make a game out of it. This is the result...@GamefxAI
Favorite vibe-coded game with improved landing page and replay feature This is my favorite vibe-coded game I’ve played. I’ve spent so many hours playing it. Asked Opus to add some improvements, and it improved the landing page, added a replay feature, optimized game a bit for performance, and even created this video. Opus 5.5 is insane...@ai_for_success
GTA-style playable Bangalore city scene I gave Opus 5.5 one night and a homelab. I woke up to a GTA-style version of Bangalore. 🔊 Sound on. Here’s how I set it up 🧵👇@0xaxit
Dragon Ball FighterZ reverse-engineered into a Three.js MMO demo I asked Opus 5.5 to reverse engineer Dragonball FighterZ port it over to Threejs and make an MMO out of it. This is the result...@GamefxAI
Fishing game demo with animated models built in Unity This is what 100% of Opus 5.5 weekly usage looks like All models and animations made with blender mcp Playable Demo Soon at:@ForkedPushstore.steampowered.com