7.3万865Godot action game with sword hit effects Opus5.5 × Godot せっかくClaudeがアクションゲームを作ってくれたので、剣のエフェクトも作ってみました⚔️✨ 作り方は解説動画に🎥 色々書いてますがこのままOpusに見せれば作ってくれると思います🤣 @godotengine@akakuma0219
3.9万983Creative browser game demo with Three.js visuals here is another version of the Three.js + Claude Opus 5.5 cooked experience.. Insaaane how creative Opus 5 can get!!@chetanankola
3.9万974Dragon Ball FighterZ reverse-engineered into a Three.js MMO demo I asked Opus 5.5 to reverse engineer Dragonball FighterZ port it over to Threejs and make an MMO out of it. This is the result...@GamefxAI
16万6788 hours total and people already DO NOT believe I made it with Opus 5.5 YES, it just used 58% of my weekly quota YES, it's just a basic $20 sub YES, it's just three.js YES, almost everything you see there was made by Opus 5.5 YES, i imported some custom 3D models i… pic.twitter.com/1hcYs8pFdP@maxt3chno
6.8万818Casual pressure-washer game with mobile play support Opus 5.5 is amazing for gamedev! It's fast + understands your intentions so well. Made this fun casual game where you are a pressure washer. Just avoid the plants, car... and cats! → Blender + Tripo → Rust + Wasm + WebGPU Works for mobile!@chongdashuwavedash.com
6.2万818Mini-game with procedural landscaping and mobile-friendly play We may have reached the singularity with digital experiences. Opus 5.5 has proven that it's capable of producing tasteful, well-designed experiences, like this example here. Any digital experience will likely be commoditised, personalised and available to anyone who seeks it. In the near future, any digital experience you can think of will probably be generated in minutes, or even seconds. I'm still not sure what to think of this. On one side, it's amazing, we'll enter an era of digital content abundance. Whatever you seek to experience, learn or play, you'll be able to generate it in seconds. On the flip side, the joy of creation will be largely diminished, because any experience you could think of will probably have been generated by someone else already. I think premium gaming experiences and amazing movies by human directors will still exist, but that high bar is slowly getting eaten up by generative AI, and I can foresee a future where it surpasses even that. What a time to be alive to experience this. Play Little Habitats here (works well on mobile too) This mini-game is built by Opus 5.5 in 2+ hours.@DannyLimansetalittle-habitats.vercel.app
5.7万785Cute squishy 3D game with playful character interactions Opus 5.5 is amazing for gamedev This is the fourth game that I've made since it came out and it has been life changing efficiency-wise I'll link it if anybody wants to play@AugustCastilIo
5.5万79050-person battle royale game running in the browser Opus 5.5 built a 50 person battle royale i ran 24 sub agents for 12 hours straight and burned my weekly limit on two 20x accounts. this is three js, running in the browser. I cant wait for fable 5.5 🤯@_MaxBlade
4.1万842Unreal Engine 5 ARK: Survival Evolved game demo with dinosaurs Claude Opus 5.5 just created ARK: Survival Evolved in Unreal Engine 5 🤯 Dinosaur taming, mounting & riding, combat, weapons, AI behaviors — even rigging and creating all the dinosaur animations in Blender. All built in just 24 hours.@smart_poly
3.6万844Procedurally generated 3D game with synthesized music and sound effects The asset pipeline is becoming code. Willowmere was built with Claude Opus 5.5: • No PNGs • No 3D model files • No audio samples Every object is generated procedurally with Three.js, while the music and sound effects are synthesized in-browser through the Web Audio API. Game design still needs taste. But the production bottlenecks are disappearing fast.@jurlycat
6万745Pixel Shanghai game where a character collects 42 memories Opus 5.5 真的太厉害了! 我将一年前做的《像素上海》的小短片,发给了 Opus 5.5,请他将这个视频制作成一个关于上海的像素游戏,主角小满将在这座城市收集关于 42 段关于上海的记忆。 场景用的是我原片里的像素动画,角色和地图由 Opus 调用 Nano Banana Pro 生成,音乐音效也是他在网页里实时合成的。 试玩: 因为是 one shot, 所以还有许多细节可以优化,但目前我也已经很满意了。 😭太感动了!我还有好多以前做过的短片想做成游戏!@ring_hyacinthringhyacinth.github.io
12万6253D sea-urchin collecting game playable in the browser Opus5.5でモリ突きゲームを作ってみました。 1回のプロンプトでほぼ完成して、あとはバグや微調整をしただけです。3000円プランの16%を消費。 実際にプレイできます。@nachat_dayoclaude.ai
7.6万679全てが柔らかくふわふわな世界。手書きなミニマリズムなかわいいキャラがわちゃわちゃーってしてる世界。 おかしー!わーい!とかかんたんな言葉で会話したり移動したりする。 おうちもかわいい。村みたいなところ。 ハロウィンモードとクリスマスモード、お正月モード、イースターモード、夏祭りモード、お花見モードで切り替えができる。マテリアルも変化する。@studio_veco
5.6万7253D game project with characters and assets rebuilt in Blender GPT-6 Astra & Opus 5.5 + Unreal + Blender This is my last post about this project. My 16GB MacBook is starting to struggle with Unreal, so I’m thinking about going back to Godot and making a different game instead. I’ll leave a short summary below@seftsaint
22万512No Man’s Sky-inspired browser game with seamless planet-to-space flight A No Man’s Sky-inspired browser prototype built with Claude Opus 5.5 + Three.js on Tesana. The creator says it took one prompt and around 40 minutes to generate. It features seamless flight from a planet’s surface into space and onto another planet, with no loading screens, plus procedurally generated star systems, wildlife, mining, and alien ruins with a language to decode.@jurlycat
6.8万6703D dogsled racing game comparison Claude Opus 5.5 vs GPT-6 Sol in 3D game development. Two takes on a dogsled racing game. Made with Higgsfield.@higgsfield_ai
23万487Multiplayer heist game across five nested worlds I had 26 Opus 5.5 agents build a game overnight. It's a heist through five nested worlds, with go-karts on a giant's kitchen table, bots hunting you, and friends stealing your loot. Most vibe-coded games are demos. This one is different.. it's multiplayer and you can play it right now.@jsnnsa
432万233Platform demo for generating 3D games from text prompts 🚨 3D Games With Opus 5.5 On The Abacus AI Supercomputer - text prompt to full game - host multiplayer games - create virtual goods, collect payments -backend fully free Try it now, it will take your breath away. All in ChatLLM subscription@abacusai
10万589Side-by-side game comparison built with two models Claude Opus 5.5 vs GPT-6 Sol built game You decide who wins@quadcode_ai